While most of the hype surrounding VR has focused on games and entertainment, virtual reality in its latest guise poses a number of practical possibilities within clinical settings. According to the National Institute of Mental Health, an estimated 43.6 million adults in the United States alone have a diagnosable mental disorder, giving VR the scope to help a lot of its potential users.
Virtual Reality Exposure Therapy has been around for more than 20 years, but technological limitations and cost have prevented it from becoming widely available. That said, the advent of affordable mobile headsets means there are new opportunities to decentralize mental health treatment, and for it in turn to reach the masses. The current lack of clinical data, and how developers go about creating medically reliable experiences moving forward, will undoubtedly prove to be VR’s biggest challenge from a health perspective, though more and more studies are coming to light.
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