Resident Evil 7: Biohazard’s 10 hour campaign can be played entirely in virtual reality — every jump scare, every grueling boss fight, every disgusting enemy encounter, experienced up close and uncomfortably personal with the help of Sony’s PlayStation VR headset.
As someone who was initially skeptical about how a full-length, entirely VR-optional game would work in VR, I was surprised to discover that it was actually… pretty good!
So far, most successful or well-known virtual reality experiences have been created specifically with VR in mind: Job Simulator, Batman: Arkham VR, and so on. These games take advantage of VR’s unique offerings to craft moments that wouldn’t be the same played on a screen. Seeing your hands in-game using PlayStation Move or the HTC Vive controllers goes a long way to make you feel physically present in a virtual world, even if you are just sloppily putting together cartoon sandwiches in a comedy game. But while it’s important for developers to identify what some of VR’s specialized capabilities are sooner rather than later, the result has been a lot of games attempting to experiment with the same few ideas, over and over again. It’s easy for VR skeptics to feel unsure about whether these isolated mechanics are enough to carry a full-length AAA game campaign.
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