You know those absurdly slick E3 gameplay demos - the almost eerily flawless cascades of world-building and tutorialising that accompany new game reveals these days? Perhaps the best thing I can say after playing several hours of Horizon: Zero Dawn is that on more than one occasion, it made me – a seasoned professional in the business of making beautifully made games look like crap – feel like I was the guy playing one of those demos.
Take my first encounter with a Tallneck, Guerrilla Games’ combination giraffe/robot/Ubisoft tower/brontosaurus creatures. As I picked through the vine-wrapped ruins of a human city, I stopped to take in the view – girders of golden hour sunlight pushing past improbably crooked high-rise buildings and discoloured steeples. As I panned the camera, the Starship Enterprise head of a Tallneck swept unexpectedly into view, accompanied by main character Aloy expressing suitable awe.
from IGN News http://ift.tt/2kGVhTl
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