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Tuesday 31 January 2017

Fire Emblem Heroes Isn’t a Mobile Knock-Off

Fire Emblem Heroes feels like the ultimate crossover comic book for a Nintendo universe full of heroes and villains. And it could not have come at a better time for the long-running, turn-based strategy series. After years of niche status, Fire Emblem is in the middle of a renaissance since 2013’s successful FE Awakening on Nintendo 3DS. The new free-to-play mobile game appears to be a faithful experience, but one that uses random selection mechanics, called Gacha, as motivation for players to build an unstoppable FE dream team.

The mobile debut of Fire Emblem uses the same tried-and-true battle language of the series, but it makes a few changes too. Hardcore fans will recognize the familiar weapon triangle, a series mainstay that uses a rock, paper, scissors system to determine which weapons dominate in an engagement (sword are strong against axes, axes beat spears, and spears get a damage boost versus swords). It's an elegant system that can always be found at the lower right of the screen. Every skirmish takes place on a single screen map, so you can position your troops and attack using a single hand while you’re riding the bus or train. The smaller battlefields appear much simpler at first than the larger ones we’ve seen on the 3DS, but they feel engineered for quicker turn-based matches on the go.

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