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Friday, 3 July 2020

Star Wars: Squadrons: HUD, Customisation and Advanced Mechanics All Optional

Star Wars: Squadrons will let players choose how 'realistic' they want their Star Wars experience to be, with customisation (including that on other players' ships), HUD elements, and advanced mechanics all optional. Speaking to IGN Japan, creative director Ian S. Frazier went into detail on a number of the upcoming starfighting game's mechanics, repeatedly making clear that players will have a choice on the experience they're looking for. [ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"] On customisation, for instance, it's been previously confirmed that the game's multiplayer modes will allow both ship exteriors and cockpits to be decorated. Frazier explains that every bit of flair - including cockpit toys and added holographic elements - has been designed to look as though it could exist in universe, but he understands that even that may not feel right to some fans. “Some players aren't going to want to see any of that,” admits Frazier. “It won't matter how plausible it is, they just want to keep it to exactly what we’ve seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else's cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you'll see it, but everybody else's is just going to look like a normal boilerplate TIE Fighter for you.” Similarly, the game's first-person perspective means that the game's cockpit readouts have been designed to offer all necessary information to the player. However, the game will add extra on-screen elements to help orient players, but these too can be switched off for those who want the full in-cockpit flight experience: "When you start the story," explains Frazier, "we ask if you want the standard experience - which we’d expect most players to take - or a hardcore mode, which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit. So for the folks that are newer to the genre, I’d expect them to play standard, and for the folks that have tonnes of flight experience, they might want to try that out.” [ignvideo url="https://www.ign.com/videos/2020/06/23/ea-wants-to-double-down-on-making-star-wars-games"] Similarly, the game's more advanced mechanics can be tweaked to players' tastes. For instance, Squadrons includes a power management system that allows players to choose how best to utilise their starship’s engines, weapons and shields. “By default, we keep that relatively basic,” says Frazier. “If I hit a button, I will instantly max a given system. Our more advanced players could turn that into advanced power management, and they're individually managing pips of power from one system to another. But that's not the experience that we give to an average new user." Star Wars: Squadrons will offer a single-player campaign as well as two multiplayer modes (with both online and AI options). It comes to PS4Xbox One and PC (via Origin, Steam and Epic Games Store). It will be released for $39.99 USD on October 2. [poilib element="accentDivider"] Daniel Robson is Chief Editor of IGN Japan. Follow him on Twitter at @NoMoreDaniels. Joe Skrebels is IGN's Executive Editor of News.

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