CD Projekt Red has cut the wall-running mechanic seen in previous Cyberpunk 2077 gameplay trailers "due to design reasons." In an interview with GameReactor, Cyberpunk 2077 level designer Max Pears explained the decision. "Ah, the wall running - that is something that we removed due to design reasons, but there's still going to be a lot of flexibility in how you move, that's for sure." Previously, gameplay has shown the player-character using Mantis Blades (the game's sword-like appendages that can be hidden inside your own arms) in combination with wall running, in order to perch in hard to-reach spots. You can see the wall-running in action via this timestamped link to the 48-minute gameplay demo from 2018. In the clip, V uses her Mantis Blades to run along a wall, scan some goons, before leaping down and assassinating them. [ignvideo url="https://www.ign.com/videos/2018/08/27/cyberpunk-2077-gameplay-demo"] It's not clear from Pears' comments whether Mantis Blades could still be used to perch in some way - perhaps in designated spots rather than anywhere a wall-run could reach. Pears did make a point of noting that there will be other methods of traversal available to the player when the game launches on November 19. In other Cyberpunk 2077 news, you can check out the PC-exclusive ray-tracing effects that were revealed last week by Nvidia. If you still haven't got your fix, check out this article running through 10 essential anime series that you should watch if you plan to check out Cyberpunk: Edgerunners when it launches in 2022. [ignvideo url="https://www.ign.com/videos/2020/06/25/cyberpunk-2077-night-city-wire-episode-1-full-broadcast"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
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