The Legend of Zelda: Breath of the Wild is built with player freedom and exploration in mind, and to bring this iteration of Hyrule to life, the Nintendo development team looked all the way back to Zelda's earliest days for inspiration.
Speaking at a GDC 2017 panel, Change and Constant — Breaking Conventions with The Legend of Zelda: Breath of the Wild, game director Hidemaro Fujibayashi showed that in order to test gameplay ideas and philosophy for the upcoming Zelda game, a 2D prototype was created in the style of the original NES The Legend of Zelda.
The Legend of Zelda: Breath of the Wild 2D prototype, via Nintendo's Twitter
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