Call of Duty, and shooters in general, have slowly moved away from telling the stories of flawed, limited humans, instead focusing on giving players the power fantasy of embodying what amounts to a defacto superhero. Wall running, double jumping, future tech – these all work in harmony to give us an experience that’s fun, rather than one that bears any semblance to reality. But with Call of Duty: WWII, developer Sledgehammer Games wants to change that.
I spent the afternoon at Sledgehammer’s studio speaking with developers of every discipline, seeing a handful of different levels, and digging through the mission statement of Call of Duty: WWII. Here’s what I learned.
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