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Tuesday, 26 September 2017

Wolfenstein 2’s Talking is Better Than Its Robot-Dog Riding

Before I started playing Wolfenstein 2, I was told I would get to pilot a giant, mechanical, fire-breathing dog. As you might expect, that’s pretty much the main part I was looking forward to as I shot Nazis and charged through crumbling walls. But what I didn’t expect is that the sequel’s cutscenes would blow me away more than melting my enemies.

Picking up the top-notch storytelling and character development of the first game, the cutscenes I saw from Wolfenstein 2 were even more impressive. The way each scene was filmed and cut together made them feel more like clips from some new Netflix show than mere exposition in a videogame.

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