"This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in," Badowski adds. "And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team." If you're unfamiliar with the concept of crunch, it's a term used in the video game industry to describe situations where employees are asked to work overtime to meet project deadlines. For more information, check out our article covering the state of mental health in game development. In other Cyberpunk 2077 news, CD Projekt Red's Environment City Coordinator Hiroshi Sakakibara recently explained how his team built the game's setting, Night City. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.https://t.co/Ie5W0O7iiv pic.twitter.com/IJBZ3IIT6m
— Adam Badowski (@AdamBadowski) September 30, 2020
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