At a basic level, Monster Hunter makes more sense than most games. Hunting and gathering - the looping rhythm of every game in the series since the 2004 original - is quite literally built into our DNA. Thing is, our caveman ancestors didn’t have to wade through four pages of stats to work out if their clubs had a 30% chance of knocking out a bison, or navigate a set of weirdly specific menu screens in set locations to bring mates along. The base idea is simple, the result immensely satisfying, but for over a decade, Monster Hunter’s main problem has been one of communication.
It’s a long-since trite point that the best way to get into the series is to have someone who already understands it explain things to you, because the game simply never will. Given that Capcom’s made very clear that it won’t be dumbing down the core experience (and, after about 15 hours of play, I can personally vouch for that), Monster Hunter World’s key concern will be in how it brings new players into the fold painlessly.
from IGN News http://ift.tt/2h2IUUN
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