The original goal for Mass Effect: Andromeda was to go back and deliver on the promise of exploration that came with the first Mass Effect.
A Kotaku story reveals that Bioware's goals on Andromeda were to find new ways to make the next installment in the popular series distinct and fresh. The team looked at the closing of the Reaper threat and Commander Shepard's epic as a clean slate to start over and pick a new part of space.
One person who worked on the game stated that, “The goal was to go back to what Mass Effect 1 promised but failed to deliver, which was a game about exploration," and after achieving what they had wanted from combat and narrative with the previous games, exploration seemed to be the last vestige to improve upon.
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