Mass Effect: Andromeda's development reportedly once included plans for the Bioware RPG to include hundreds of procedurally generated worlds in the vein of No Man's Sky.
Kotaku reports that game director, Gérard Lehiany, had the idea before No Man's Sky was announced to use algorithms to generate all of the planets for players to explore, allowing for endless and unique possibilities.
Prototypes for the game reportedly included the ability for players to discover unique planets and then land their spaceship and explore the surface on a smaller craft, hunting for habitable terrain.
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