We Happy Few, which creative director Guillaume Provost describes as “an action adventure game with lots of weird stuff in it," has been around for quite some time in the form of a drug-fueled roguelike. But its stock rose significantly in the wake of its E3 2016 presence at Xbox’s press briefing, where it showcased a BioShock-esque narrative campaign. It’s been mostly quiet ever since before finally re-revealing itself this month. I played a good 45 or so minutes of it and came away mostly impressed. It is clearly doing everything it can to make “The Leap,” like a superstar athlete, from raw potential to polished All-Star.
Developer Compulsion Games and creative director Guillaume Provost explained that over 40 people are now working on We Happy Few – far more than before – and that the past nine months have been spent focusing almost solely on this single-player campaign, which Provost claims is clocking in at around 20 hours long. My demo picked up shortly after the 2016 demo ended, in the shoes of Arthur, the same chap we already know from the last demo.
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