Fatshark's sequel to Warhammer: End Times - Vermintide was announced last year and some big gameplay changes are planned for the sequel, including some much-needed improvements to the loot system.
In an interview with PC Gamer, game designer and producer Victor Magnuson said a lot of players felt the loot system in the first game was "too harsh or hard to get good loot." Despite addressing as many of the concerns as they could, ultimately their hands were tied because some elements "were inherent to how the system was built from the start."
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