Players have pulled off a lot of incredible stunts in Breath of the Wild, from completing the entire game in just a few hours to finding ways to beat long shrines with quick, easy physics skips.
After working on such a gigantic, meticulously-designed game, we asked series producer Eiji Aonuma and game director Hidemaro Fujibayashi how they feel seeing people find shortcuts and alternate solutions.
“That was definitely one of our goals. That's totally all according to plan,” Fujibayashi told IGN. “A big theme of this game was that there should be multiple answers, multiple methods, multiple ways of doing anything. All the dungeons, we wanted to make it so that the players would be able to solve problems in any way they wanted to without us even being able to know what they would do to solve it."
from IGN News http://ift.tt/2pIz1zj
via IFTTT http://ift.tt/eA8V8J https://www.youtube.com/user/ScottDogGaming @scottdoggaming
No comments:
Post a Comment