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Sunday, 11 June 2017

Star Wars Battlefront 2's Multiplayer Class System Is Just What It Needed

 

Star Wars Battlefront 2 feels like its 2015 predecessor took a hard look at itself and discovered what it wanted to be: a fun, strategic shooter. I was excited for the first game, but ultimately disillusioned by the characterless shooter hiding behind a Star Wars skin. It was accessible, sure, and sometimes even fun, but I dropped it after two weeks. After just a little time with Battlefront 2’s multiplayer, I know this game has the potential to keep my attention all thanks to a major change: classes.

The original Battlefront’s loose loadout system was seemingly inviting in its flexibility, but ultimately left me a little disappointed. The new class system still offers player customization, but also has some much needed structure. Each of the four classes (Assault Trooper, Heavy Trooper, Officer, and Specialist) have three equippable abilities that vary based on the player’s collection of Star Cards similar to the original. This time, however, Star Cards allow for more strategy as each class is outfitted with a standard set of abilities (like the Specialist’s trip mine and scanner) that make each class more defined outside of their weaponry and mobility. I would have liked to have seen more of the Star Cards, but the standard loadout fit to each class felt just fine too.

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