By contact@videogamer.com (David Scammell)
Developer discussing how it can make it up to disappointed fans.
“If you’re looking at the development process, we do a certain build for a tradeshow and you pack it, it works, it looks amazing,” Iwinski said while discussing the game’s history in an interview with Eurogamer. “And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it’s like ‘oh shit, it doesn’t really work’. We’ve already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development.”
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