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Friday, 4 November 2016

Opinion: Hitman’s Constant Large Updates Were a Bad User Experience

Hitman has made it through its first season as an episodic experience. It was a move that divided the series’ faithful fan base, some of whom have embraced the approach and some of whom remain dismayed over six months later.

Every episode reviewed on IGN has triggered the same to-and-fro, from players who’d warmed to patiently tackling each level as they were gradually shipped versus those who were vocally against the concept and would regularly reiterate their plan to wait until all the content was released until beginning.

I’d certainly concede my preference would have been a more traditional Hitman experience; one delivered in full that I can later hop between levels at will. If nothing else it helps disguise the less interesting missions rather than shine a stark spotlight on them for several weeks.

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