After a really effective reveal just before E3 and the surprise news that it would be released just a few months later, I had one single hope for Watch Dogs 2 — that it would take the solid framework built by the original and confidently add meat to the bones, much like Assassin’s Creed 2 did for that series. Well, after spending over five hours getting into all sorts of trouble across the entirety of Watch Dogs 2’s depiction of the Bay Area, I’m happy to report that it seems like Ubisoft has done just that.
After my extensive hands-on time, as well as a series of interviews with the team up at Ubisoft Montreal, it was clear to me that the mission statement of Watch Dogs 2 was to ask a simple question when it came to every single facet of the game — is this fun? Part of the main criticism of the original WD was that Aiden Pearce was a bit of a wet blanket, and his grim quest for revenge didn’t exactly jive with the idea of using the city of Chicago as your own chaotic playground. Well, all that is thrown out the window in WD2, as our new hero Marcus Halloway represents a much more lively facet of the hacking world, and in so, allows the players to treat San Francisco as a canvas for their own destructive ideas.
from IGN News http://ift.tt/2dSvowU
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