By contact@videogamer.com (Steven Burns) Hotline Miami 2 still does all this. But it doesn’t do it better than Hotline Miami.
By becoming more ambitious – and, it must be said, satisfying – in its storytelling, Dennaton’s sequel loses sight of the other element that made the interplay of violence and player agency work. The original game’s stages were small to medium-sized indoor arenas, built to be replayed, perfected. A scoring system which, among other things, prized efficiency of time – and as a corollary boldness and diversity of action – reinforced that. The levels were puzzles to be solved via the medium…
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