Sunday, 31 May 2020
LOTR: Sean Bean Had to Cheat During His Mordor Meme Speech
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Star Wars Stormtroopers Encourage Social Distancing at Reopened Disney Springs
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The Batman's Riddler Praises Matt Reeves' Script as 'Really Powerful'
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Saturday, 30 May 2020
Will We See J.K. Simmons as J. Jonah Jameson in the Next Spider-Man Movie?
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Suicide Squad Director Says His Film Became a 'Comedy' Because of Deadpool
Ayer was responding to a compliment regarding the original teaser for Suicide Squad, explaining that it accurately reflected his vision of the film which was "Methodical. Layered. Complex, beautiful and sad." In an earlier tweet, Ayer mentioned how the reshoots were meant to course correct the movie for being "too dark" while also praising the performances of Jared Leto and Margot Robbie...This trailer nailed the tone and intention of the film I made. Methodical. Layered. Complex, beautiful and sad. After the BVS reviews shell shocked the leadership at the time, and the success of Deadpool - My soulful drama was beaten into a “comedy” https://t.co/vrMw8QE2iZ
— David Ayer (@DavidAyerMovies) May 30, 2020
Ayer, soon after, praised Warner Bros. now, tweeting that "The studio is in a great place today and encouraging filmmakers to make their vision"...This was reshot because the tone was “too dark” - My first act was a normally constructed film. I took my inspiration from Nolan. There were real scenes with incredible acting between Jared and Margot. Joker was terrifying. Harley was complex. https://t.co/KeJHmI6EA7
— David Ayer (@DavidAyerMovies) May 30, 2020
In related news, James Gunn's reboot of the Suicide Squad is still headed out way, as Gunn said there's no reason for his film to be delayed due to COVID-19 since it wrapped filming earlier this year. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-dcs-the-suicide-squad&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.They do. They absolutely do. This was just a moment in the past - Those involved have moved on. The studio is in a great place today and encouraging filmmakers to make their vision. https://t.co/AhOhgvn5Qi
— David Ayer (@DavidAyerMovies) May 30, 2020
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Chris Evans Thinks a Captain America Return Would Be Too 'Risky'
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Friday, 29 May 2020
Planet of the Apes Director to Fans: 'You're in Good Hands'
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Ryan Gosling Is Universal's New Wolfman
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Phantasy Star Online 2's Long-Awaited North American Release Hobbled by Bugs
IGN previously reached out to the Phantasy Star Online 2 team to ask whether the developers were aware of the complaints and what plans there might be to address them. The developers eventually sent us a link to the publicly available statements released over Twitter.
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Matt Kim is a reporter for IGN.
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3 Boys Hospitalized for Trying to Gain Super Powers Via Spider-Bite
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As Next-Gen Approaches, Switch Still Has 'Great Potential,' Witcher 3 Port Dev Says
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The Last of Us Part 2 State of Play Impressions
- Direct Download
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YouTube (Link to come!)
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Will Disney 'Kill' Mulan's Theatrical Release in Favor of Digital?
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Jon Favreau on Early Baby Yoda Art Being 'Too Cute' or 'Too Ugly'
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Netflix's Cowboy Bebop: More Than Half of Season 1 Has Been Filmed
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Pattinson Was Cast as Batman on His First Day of Filming Tenet
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Hideo Kojima: 'Big Project' Scrapped, in Planning Stages for Next Game
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Attack on Titan's Final Season Gets New Art, First Teaser Trailer
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PlayStation Boss Not Interested in Making PS4 Versions of PS5 Games
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PS5 Price Has Not Been Affected by COVID-19
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PS5 Conference Announced for June 4
On the PS Blog, PlayStation CEO Jim Ryan said: "The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware." Speaking to the BBC, Ryan added that the show will attempt to translate some of the excitement of Sony's previous keynotes for an at-home audience: "Normally you would be in Los Angeles in some auditorium with 2000 other people. You'd be able to cut the adrenaline and the testosterone with a knife. We've got to find a way to do that and give the community little bit of a jolt. When you watch the show next week, I think you'll see that we've been able to do that." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] IGN will, of course, be covering the show in its entirety, so make sure to check back with us next Thursday. Earlier today, a report emerged that said all future PS4 games must be compatible with PS5 - as well as claiming PS4 versions of The Last of Us Part 2 and Ghost of Tsushima will be PS5-compatible. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.Join us Thursday, June 4 at 1:00pm Pacific time for a look at the future of gaming on PlayStation 5: https://t.co/Yr8fafcOVd #PS5 pic.twitter.com/F0yBbDmOtC
— PlayStation (@PlayStation) May 29, 2020
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Marvel Superfan Maps Out Chronological Order of Every Single Scene in the MCU
The lengthy list opens with the prologue of Thor: The Dark World before moving through the Thor franchise and then into Wakanda's history in Black Panther. After that, it continues on with Captain America: The Winter Soldier, then most of Captain America: The First Avenger, and it keeps going until it reaches its conclusion with Spider-Man: Far From Home. [ignvideo url="https://www.ign.com/videos/2018/05/01/russo-brothers-on-the-future-of-the-marvel-cinematic-universe"] "Armed with a Disney+ subscription and a sudden surplus of free time, my goal was to list the exact order (or at least AN exact order) of when every scene from every movie takes place within the MCU chronology," Goldmark wrote in a blog post discussing the now-viral project. He said he set out "a few basic guidelines and caveats" before committing to the herculean task, as he explained that his timeline only covers the 23 MCU movies so far, meaning that no ABC or Netflix shows, shorts or deleted scenes made it into the 118-scene list. Further to this, Goldmark said he assessed flashback sequences on a "case-by-case basis" to determine whether to slot them into their proper place on the timeline or whether to keep them rooted in their respective movie's "present." "My rule was, I could only back up the Endgame time travel scenes into their proper 'time' in non-redundant instances where a full scene, with a proper beginning, middle and end, was completely unaffected by the future Avengers' time-heist shenanigans," he said. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phases-1-3-the-mcus-infinity-saga-ranked&captions=true"] Over the past decade, the Marvel Cinematic Universe has become a global phenomenon, with a diverse collection of superhero movies enjoying colossal success on a global scale. Last year, Avengers: Endgame earned the title of the highest-grossing movie of all time after generating nearly $2.80 billion worldwide. Before Marvel officially launches its Phase 4 slate, there could be some alternative fan-crafted content on the way, as one Twitter user has revealed that he is now following the timestamps on Goldmark's exhaustive rundown to edit the new order into a colossal chronological supercut of the MCU thus far. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Well nerds, I fuckin' did it.
Took me a global pandemic and a damn quarantine, but I did it. I figured out the precise chronological order of all the MCU movies (so far) BY SCENE. I'm out of my Goddamn mind. You're welcome. pic.twitter.com/3VXjqk4kjQ — what if a sandwich could make YOU? (@tonygoldmark) May 27, 2020
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Goosebumps: Dead of Night Announced
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Dishonored: Original Story ‘Complete,’ But Series Is Not On Hold
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Report: New PS4 Games Must Be Compatible With PS5 in Future
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Power Rangers: Battle for the Grid to Become the First Fighting Game With Cross-Play Across 5 Platforms
With fighting games necessitating extremely strong netcode for workable online play, cross-play is something of a rarity in the genre, so Battle for the Grid's move is an admirable one – especially for a game with a smaller playerbase than the traditional big hitters in the fighting game sphere, hopefully allowing fans to find a game more easily. As well as Battle for the Grid, Stadia Pro subscribers can also pick up Little Nightmares, Get Packed, Panzer Dragoon and Superhot as part of the package of free games for the month of June. We reviewed Power Rangers: Battle for the Grid back in March of 2019, calling the game a "mechanically sound 2D fighter." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.We are the Power Rangers!
Expect the Ranger Nation to grow as PRBFTG will be available for Stadia Pro subscribers starting June That'll make us the first fighting game with full crossplay for PS4, Xbox One, Nintendo Switch, Steam and Stadia. Tag your Stadia friends below! https://t.co/jT5YldUa5i — Power Rangers: Battle For The Grid (@Battle4TheGrid) May 28, 2020
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Marvel's Avengers: Devs Discuss Representing Disability
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Thursday, 28 May 2020
One Shell Straight to Hell Is a Demonic New Twin-Stick Shooter
IGN can exclusively announce One Shell Straight to Hell, a new twin-stick shooter developed by Shotgun With Glitters. The game will be published by Feardemic, an indie label under Bloober Team, the Poland-based publisher behind Blair Witch and The Medium.
One Shell Straight to Hell employs a voxel-based visual style and inventive gameplay that mixes roguelike and horde-mode style base defense. "Descend into our ever-changing dungeons that overflow with demonic enemies and pit your insane skills and over the top weapon collection against the satanic hordes," reads the game's Steam description. "For your entertainment I have personally manifested a collection of monsters that are madder than the Mad Hatter, and to make it even more challenging, this ludicrous bunch will come in endless waves to lay siege on your fortifications." You can check out a reveal trailer below, and our first-look preview video above: [ignvideo url="https://www.ign.com/videos/2020/05/29/one-shell-straight-to-hell-reveal-trailer"] Indie fans might recognize the game’s protagonist Padre Alexander, who was also the lead in the developer’s previous title, The Padre. Padre is a holy priest, but also a demon slayer with a sarcastic wit. Wearing a traditional black cassock, Padre is heavily armed with deadly revolvers and knives. It’s kind of like a mix between The Exorcist and manga/anime series Hellsing, the latter of which seems to be a heavy source of inspiration for Padre’s character setting and name. One Shell Straight to Hell is due later this year on PC, Nintendo Switch, Xbox One and PlayStation 4. You can wishlist the game on Steam now. [poilib element="accentDivider"] Shin Imai is Deputy Chief Editor at IGN Japan. Follow him on Twitter.from IGN News https://ift.tt/2zvsRYZ
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Sonic the Hedgehog 2 in Development
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You Wont Believe Which Avenger Just Got Beat Up by Moon Knight
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Marvel's Iron Man VR Has Gone Gold
Payton noted that, given the timeline of the game's development, as the team acclimated to working from home, it actually lined up with the team's core focus — rather than needing to ideate on VR gameplay ideas, the Camouflaj team could be heads down, hard at work on fine tuning, bug fixing, and polishing the final game. "Strangely enough, in the final months of development, especially now that we've gone gold, it's mainly been focused on bug fixes and final polish and is interestingly compatible with remote work," he explained, while also noting the team has been able to use this time to actually respond and improve the game based on player feedback from the demo. "The one thing that we were looking forward to seeing is how really enthusiastic and hardcore PlayStation VR community was going to respond to the game," he explained. "So seeing the reaction to the game was really encouraging. They also had a lot of specific feedback to the degree that they wanted to tweak the comfort settings. We do have a pretty robust array of settings already in our game, but we're actually adding a number of additional options based on what that really passionate PlayStation VR community is asking for." [ignvideo url="https://www.ign.com/videos/2020/05/22/iron-man-vr-demo-the-first-19-minutes"]After years of hard work, we are proud to announce that MARVEL’S IRON MAN VR has officially gone gold! We can’t wait for everyone to #SuitUp when the game releases exclusively for PlayStation VR on July 3. pic.twitter.com/NZnsG12Pgy
— Camouflaj (@Camouflaj) May 28, 2020
Exploring Iron Man's World in VR
Payton also explained how the team has been able to refine, polish, and integrate a series of "superhero actions" throughout the game that help exemplify the dream of being Iron Man...in VR, at least. "When you're interacting with the jet [in the demo], you can do these things we call superhero actions, where you can extinguish the fire, you can repair the wing, you can release the landing gear. And that was a feature that came in relatively late into the development of the game," Payton explained. "We just started sprinkling the whole game with a lot of those unique, one-off experiences that really leverage the strengths of VR." The demo, which you can check out gameplay of above, allows players to jump into two early missions in Iron Man VR, which we demoed and enjoyed last year, as well as additional combat challenge missions. Combat challenges will appear in the main game, and as Payton explained, they've allowed the team to take advantage of the large — including larger than you've yet seen — environments in the campaign. [widget path="global/article/imagegallery" parameters="legacyId=20095320&captions=true"]Iron Man VR New Gameplay Details
"These are optional missions that we do sprinkle throughout the game. that give the game more breadth. They take advantage of these large environments that we've been building beyond what you've seen. Malibu and the private jet missions are probably the two smallest environments that we have in the game," Payton explained. These missions aren't just there to challenge players either — you'll be able to earn research points from them, which can then in turn be used to upgrade the Impulse Armor Tony Stark has in the game. Players can unlock and advance new abilities, hone in on specific parts of the suit, and more. This upgrading is all done in Tony's garage, an environment that Payton explained helps players live out both the Tony Stark and Iron Man experiences. "One of the first things on our list [for playing as Tony] was allowing players to spend a lot of time in Tony's garage and in between missions, not only see your suit first person, but also to get to inspect the Impulse Armor to see all the incredible work that the team has put into it," he said. "Through those research points, players are able to hone in on certain aspects of the suit, upgrade certain elements to go faster, to upgrade the HUD, and unlock all these auxiliary weapons, which is one of the features that I snuck into the demo." [ignvideo url="https://www.ign.com/videos/2019/07/19/marvels-iron-man-vr-behind-the-scenes-learning-to-fly-video"] Payton described how one of the upgrades players can acquire, missiles launched from the suit's arms, in another attempt to make the best use out of this being a VR game. "Initially we had a button change for when you're shooting with your pulsars, and then you would change to missiles, and a number of people on the team said, 'That's stupid Ryan, why would you do that? Why use a button when you're in VR and you're Iron Man,'" he joked. "Iron Man would just move his arms down. So that's how the players access these auxiliary weapons...by just moving the Move controllers down horizontally," he explained. [ignvideo url="https://www.ign.com/videos/2019/04/02/iron-man-vr-hands-on-impressions"] As for that balance between a Tony and Iron Man story, having a villain that can speak to both aspects of the character was key for this original tale, and Payton explained why Ghost was such a good fit for his and the team's story goals. "When we sat down with Marvel and started thinking about the game's story, they really encouraged us to create an original story that really paired nicely with the game that we wanted to create and for VR in particular. One of the story challenges we knew we needed to overcome is that we knew we wanted to tell a where a classic Iron Man story... That's why we got to this idea of finding these deadly machines that Tony had created back when he was an arms dealer," he said. "So you then start asking yourselves these questions, 'Who would get access to these old machines that he used to create before he was a superhero, who would hack those devices? And who would then want to attack Tony using them?' And the moment I posed that question to Marvel, it almost sounds like I'm making this up, [Marvel Games'] Bill Rosemann and a bunch of other people at Marvel looked at each other and at the same time they said, 'Ghost.'" While we'll have to wait longer to see more of how Ghost and Tony face off in Marvel's Iron Man VR you can check out the PSVR bundle announced for the game ahead of its July 3 launch. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond! and PlayStation lead. Talk to him on Twitter @jmdornbush.from IGN News https://ift.tt/3eusb4Y
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