I don’t know how to explain Dreams to you. This enigmatic storytelling platform is so expansive it’s hard to pin down. Every time I see it, however, there’s always something that blows my mind, and in a recent demo at PAX Australia, it was audio. Dreams has, is, one of the most fully featured audio interfaces I’ve seen outside of industry standard software.
And the best part is that the demo wasn’t even meant to be focused on audio. My host, game designer and programmer at Media Molecule, Daniel Kidney, had been demoing the game for about 14 hours when I got to him so he was ready to go off script. He asked what I wanted to see. And on a whim, I said audio.
from IGN News https://ift.tt/2ETYGMJ
via IFTTT https://ift.tt/eA8V8J https://www.youtube.com/user/ScottDogGaming @scottdoggaming